title. Cyber Cell
3D Prototyping
date. 2022-2023
While in my last few semester of my Graphic Design program I had the opportunity to work closely with Nemours Children's Hospital on a project. That project was Cyber Cell.
​
The goal of Cyber Cell was to provide information to young teens affected by sickle cell disease and the treatment options that were available. Instead of a flier or even a video, we decided to create a interactive VR experience. This would give the patient an opportunity to see exactly what the illness causes and how treatments help.



My and my team mate, Sam Devora, started to sketch and brainstorm on what we wanted to work on. We chose to create an Intro Room where the patient would first get accustomed to being in VR and would start to get the first bits of information.
​
First we created a draft of a floorplan that we could start to imagine. We wanted to design a circular room with a large center table with a hologram center. Along one side of the room we designed a large window that would allow the patient to get a sneak peak of the experience they were about to go into.

As an addition to the sketch we wanted to create a quick blender model to get a better idea of the space before moving to Gravity Sketch on the Oculus Quest 2.


After knowing how we wanted to design the room we hopped into Gravity Sketch. This is a program that allows you to work in a VR space. This helped us imagine how large or tall we needed to make things in order for it to be immersive.


As an addition to the room, we decided to do something a bit more fun. We worked together to create a 3D model of a suit idea we had for the character the patient would be playing as. This was something very new to us. We have never really worked in a 3D program, much less one that was solely in VR and it was a challenge for us.
​
In the end we were quite proud of it, given our lack of experience and we discovered we actually really enjoy working with this kind of stuff. Being able to create something that we envisioned and see how it expands to something to see in 'real life' is amazing.





In the end, we took all our work, all of our process and brought it into Maya. Which again, was a program neither of us had ever used but we wanted to utilize its 3D modeling to create our room.
​
We had a few setbacks as one could imagine but we were able to put this together in just a few weeks. While working on this we actually decided we wanted to expand the suit room to also include an interface. This interface would allow the patient to choose what experience for each treatment they wanted to go through.
​
By making it seem like a mission to go through all these 'levels', it would allow the patient to actually learn about their treatment options and choose the one best suited for them.




